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• IT/ Computers – Hardware
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Unit. As this engineer, you will work closely with the architecture team and
Contribute to the micro-architecture specifications of the shader or fixed-function subsystems Graphic Processor Unit blocks by close interaction with architects and verification engineers.
Generate high quality RTL, which is well documented, structural, synthesis-friendly, and power-efficient.
Coordinate the bring-up of complex interactions among the various sub-blocks.
Assist the power and performance team in both measuring the design’s QoR and also in working to improve these metrics.
Debug, repair, and verify logic issues and bugs (both in RTL and gate-level netlists)
Act as the liaison for the physical side of the design, collaborating with the CAD engineers regarding the floor planning and P&R of the shader sub-system.:
Skills:Microarchitecture design experience of GPU or CPU blocks within a relevant sub-system (Shader coreTexture unitMemory systemLoad/Storeetc.)High-level Verilog / System Verilog coding skill for quality RTLProgramming skills using scripting languages (PerlPythonor other)and C/C++Familiarity using Synopsys or Cadence synthesis and clock gating methodologies.Good understanding of RTL verification flow and environments (UVM/OVMhardware modelingassertions and formal/semi-formal verification)Good written/verbal communication skillsstrong team workMotivatedself-directed and able to work effectivelyboth independently and in a team.Optional Requirements (would like to have characteristics)1. Background in computer graphics with familiarity with overall graphics pipeline2. Design experience with synthesis and timing closure3. Back-end place-&-route experience
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RTL Design Engineer
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